![]() Interactive Weapon Collision: Weapons collide with the game world the player will raise and lower his weapon accordingly.īullet Penetration: Bullets can penetrate some materials and cause damage on the other side. Prompt bandaging can stop the second half of the damage from occurring. Non-critical hits will cause half the damage instantly, with the other half occurring over bleed out time. Mantling System: Players can negotiate low obstacles, such as climbing over fences, through windows, etc.Īdjustable Sights: Iron sights as well as scopes on weapons are adjustable for longer and shorter ranges.īandaging: Players can bandage minor wounds to stop themselves from bleeding to death. ![]() Instant Death, Lethal, Critical and Non-Critical. Specific bodyparts hit are more lethal than others. Squad Command: Players can command fire teams on the battlefield with an easy to use first person interface.ĭamage System: A detailed hit detection system. First Person Cover System: Players can take cover behind objects in first person and easily peek or blind fire and throw grenades over and around cover, and more.
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